I've mentioned my awe and respect for Blender on a number of posts in this blog. It is a completely fantastic, open source 3D package capable of modeling, rendering, animation, sequencing, game engine, etc etc. Now I just dabble with it, rendering a few models I've created at work (to help the managers visualise my latest genius creation) and play with it at home as well. But, as I'm a professional designer using high-end CAD packages every day I've never really bothered with modeling in Blender. I decided to change that.
There is a very good tutorial on the Blender wiki which takes a beginner through the process of modeling, adding materials, lighting, rigging (add an armature, think skeleton, to animate the character), posing and rendering a biped character. Created by Ryan Dale for the Blender Summer of Documentation project, Introduction to Character Animation, is a great introduction to many of the features Blender offers. I was so chuffed with what I've produced in the first 44 pages I thought I'd show it off.

Beginning with the mouth.

Preparing the eye and socket.

The eyes are in and the lids are modeled.

The back of the head filled in.

Closing the mouth (forward preparation for animation and lip syncing). The finished head.
How cool is that eh? I'm so proud. Next up is the neck, shoulders, arms and torso.